Open up the possibilities of Vulkan: a universal graphics API set using a series of sophisticated techniques in 3D graphics programming. As mentioned before, this book is called ‘The Modern Vulkan Cookbook’. Because it is devised by leading computer graphicists, this book provides more than sixty recipes to implement on the current or new rendering systems. It will be useful for learning more about the ways of enhancing 3D graphics on different devices and tips such as geometry projection, texturing, and others. Moreover, when you buy a paper copy or Kindle version, you get a PDF eBook for free as well.
Beginning with the steps, the book “The Modern Vulkan Cookbook” explains the ideas of the Vulkan API and helps to create a simple graphics engine. Some of these initial chapters are as follows: Since these chapters facilitate the application of advanced techniques and algorithms, they ensure that you get a good grasp of Vulkan. Moving on, you will see how to configure the environment for Developing with Vulkan and drawing graphics primitives. You will also learn advanced rendering techniques, including DLSS, TAA, OIT, and foveated rendering. The book even demystifies physical-based rendering using rasterization and ray tracing for photorealistic interactive real-time rendering.
As a result, by the end of this book, “The Modern Vulkan Cookbook,” the reader will be ready to defeat the Vulkan API for writing graphics applications and implementing intricate graphics algorithms. It will show a way of building OpenXR and Vulkan-based extended reality (AR/VR/MR) applications and demonstrate the most efficient approaches for graphic application debugging. Whether you want to develop combined renderers or to consider the advances in graphics with augmented or mixed, virtual or merged reality, this book gives the understanding and practical expertise you require to characterize the constantly progressing areas of today’s 3D.
The Modern Vulkan Cookbook Table of Contents:
- Chapter 1: Vulkan Core Concepts
- Chapter 2: Working with Modern Vulkan
- Chapter 3: Implementing GPU-Driven Rendering
- Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows
- Chapter 5: Deciphering Order-Independent Transparency
- Chapter 6: Anti-Aliasing Techniques
- Chapter 7: Ray Tracing and Hybrid Rendering
- Chapter 8: Extended Reality with OpenXR
- Chapter 9: Debugging and Performance Measurement Techniques
Who is this course for?
- Computer graphics engineers who have used at least one other graphics API such as OpenGL, DirectX, or Metal and desire to learn Vulkan illustrated by samples.
- Graphics engineers planning to implement Vulkan for creating real-time hybrid renderers.
- Software developers want to create applications based on extended reality (XR) using the Vulkan API.
Click on the links below to Download The Modern Vulkan Cookbook!
You are replying to :