Do you have any reviews about your games, or have you been designing games and you want to enhance your skills? If you are a beginner, intermediate or pro, our course math, “Mathematical Guide for Game Programming,” is for you. This comprehensive set of video lectures will reveal the mathematical fundamentals of today’s game programming that will prepare you for the modern game industry.
Over the course of this course, you will get in touch with fundamental mathematics, including linear algebra, geometry, trigonometry, calculus and physics. Every module combines theoretical information with examples; thus, you study these principles and know how to implement them in practice when creating a game. By then, you will barely be able to foster complicated game mechanics and optimize your application’s performance as you assist players in embracing the game.
The student benefits from private lessons from professional teachers, a user-friendly platform with lively classes, materials, health and wellness forums, and open schedules. Welcome to the ‘Mathematical Guide for Game Programming,’ you will be taking your first step in understanding this tough but very rewarding art of game programming.
Mathematical Guide for Game Programming Table of Contents:
- Introduction: 02:43
- Points and Vectors: 15:43
- Introduction to Vector: 16:26
- Draw Vector and Point: 27:34
- Perpendicular Vector and Magnitude: 14:06
- Normalize Vector: 07:47
- Dot Product and Its Relevance: 13:04
- Cross Product and Its Application: 15:56
- Rotate a Vector: 09:57
- Angle Between Two Vectors: 09:54
- Line Introduction and Utils Class: 14:22
- Get Point on Line with Alpha: 05:52
- Line Intersection: 05:52
- Reflection of Vector: 17:18
- Introduction to Plane: 14:49
- Plane Intersection with Line: 20:51
- Introduction to Matrix: 14:31
- Matrix Calculation: 07:52
- Matrix Multiplication: 14:03
- Implement Translation Matrix: 10:08
- Implement Scale Matrix: 14:35
- Implement Rotation Matrix: 08:13
- Quaternion Rotation: 17:44
Who is this course for?
- First and foremost, the game developers aspiring to become great would like to establish deep mathematical basics.
- This course is aimed at professional programmers seeking to sharpen their game development specialty.
- Regarding registration, it is noteworthy that this offer was initially aimed at computer science students who had decided to specialize in game programming.
- Opinionated amateurs and aficionados who wanted to design their games
Click on the links below to Download Mathematical Guide for Game Programming!
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