The “Unreal Engine for Animation” course is a complete course that covers the animation tools available in the engine, initially designed for newbies and veterans in Unreal. On the lower level of abstraction, the topics include setting up skeletons, editing meshes, and managing control rigs, which puts participants directly into the animation pipeline. It ranges from basic concepts like Spinning and Animation Sequences to complex features; Full-Body IK and Spline Rigging are presented in detail.
Split systematically, the course “Unreal Engine for Animation” starts with the basic components, such as the skeletal mesh editing tools, and leads to the more advanced topics addressing the integration of animation through Blueprints. Students are taught how to operate some of the engine's aspects, such as operating curves to get the best fluidity and blending some of the animations to produce a smooth flow. Through a series of simple and complex exercises and workshops, this course enables people to create engaging animations in Unreal Engine.
In the course “Unreal Engine for Animation” learners learn how to apply ideas and get a chance to demonstrate their understanding the course and implement it practically, participants get theoretical knowledge as well as practical experience in animating characters and environments. With Windows 10, Unreal Engine 5., As for Windows 10, with its under - standing of users’ interests and tasks, it can create a unique Unreal Engine 5. 3, and an Epic Games account as requirements, learners begin a process of becoming a master of animation in one of the most popular game development environments.
Unreal Engine for Animation Table of Contents:
- Introduction (01:52)
- The Animation Pipeline (05:37)
- Terminology (02:03)
- Introduction to Skeletal Mesh Editing Tools (01:06)
- Convert Static Mesh (03:04)
- Skeletal Mesh Edition (03:06)
- Skeletal Mesh Editor Interface (03:06)
- Edition tool: Add (07:42)
- Edition tool: Edit (04:58)
- Bone Creation: Spine (06:50)
- Bone Creation: Head (06:05)
- Bone Creation: Arm (08:27)
- Bone Creation: Hand (10:45)
- Bone Creation: Leg (05:27)
- Bone Creation: Foot (02:50)
- Bone Creation: Advanced Foot (05:22)
- Bone Creation: Mirror (02:22)
- What is Skinning? (03:06)
- Binding (05:30)
- Edit Weights (12:53)
- Weight Painting: Strategy (04:21)
- Vertex Weighting: Root (05:36)
- Vertex Weighting: Pelvis (07:47)
- Vertex Weighting: Spine (05:21)
- Vertex Weighting: Head (05:09)
- Vertex Weighting: Clavicle (06:52)
- Vertex Weighting: Arm (05:56)
- Vertex Weighting: Hand (15:43)
- Vertex Weighting: Leg/Foot (09:00)
- Vertex Weighting: Definition (11:31)
- Vertex Weighting: Mirror (02:53)
- Introduction to Control Rig (02:10)
- Create a Control Rig (03:22)
- Control Rig Interface (05:24)
- Events: Forward (01:47)
- Events: Backward (02:48)
- Events: Construct Events (02:31)
- Creation of Controls (03:54)
- Shape Controls (03:54)
- Types of Animation (04:07)
- Types of Control (08:26)
- Control Transformation (08:15)
- Control Placement (12:41)
- Bones (05:03)
- Nulls (03:49)
- What is FK Control? (01:28)
- FK: Spine (14:40)
- FK: Head (05:57)
- FK: Arms (05:06)
- FK: Hand (03:45)
- FK: Leg (08:01)
- FK: Foot (02:10)
- What is an IK Control? (01:14)
- IK Arm (12:26)
- IK Leg (08:01)
- AIM (04:51)
- Backward FK (20:20)
- Procedural Control Rig (01:25)
- PCR: Create Controls (07:40)
- PCR: Rename Controls (03:59)
- PCR: Edit Shapes (02:39)
- PCR: Connect Transform (09:45)
- PCR: Color Controls (03:15)
- Debug Control Rig (14:25)
- Function Libraries (11:26)
- Control Library (04:36)
- Full Body IK (12:49)
- Morph Targets (05:08)
- Spline Rigging (09:00)
- Introduction to Animation in Unreal Engine (03:55)
- Prepare the Engine for Animation (05:01)
- Viewport Prepare (07:34)
- How to Create a Shot (07:10)
- Working on the Timeline (09:50)
- Animation Sequences (05:36)
- Create an Animation Sequence (05:36)
- Import an Animation (04:26)
- Animation Mode (04:42)
- Poses (08:08)
- Tweens (04:25)
- Snapper (03:16)
- Pivot (02:47)
- Animation Layers (09:41)
- Animating with Control Rig (12:43)
- Animating Metahumans with Control Rig (12:40)
- Constraints (07:32)
- Translation (05:09)
- Rotation (01:49)
- Scale (01:23)
- Parent (06:20)
- LookAt (02:22)
- Constraint Manager (03:22)
- Space Switching (04:52)
- Create Custom Spaces (05:24)
- Reviewing Animations I (10:00)
- Reviewing Animations II (12:17)
- Trimming Animations (07:42)
- Animation Blending (05:32)
- Bone Matching (09:50)
- Baking Animations: FK CR (06:18)
- Baking Animations: Edit FK CR (05:01)
- Introduction to Animation BP (04:24)
- Blending of Animation (11:19)
- Intro Retargeting (08:08)
- Create IK Rig (06:47)
- IK Rig Metahuman (10:17)
- Solver: Full Body IK (06:36)
- IK Retargeter (08:08)
Who is this course for?
- For anyone who wants to know how animation is done in Unreal
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