Congratulations! You have enrolled in, or are about to take, the Blender 4x Complete Architectural Design & Animation Course. Ideal for students who are new to the technical subject of 3D modelling and animation, this course introduces the popular yet free software called Blender. No previous experience in Forex trading is needed if a person is willing to join the company. Trusting your classes with one of the best teachers, you will grasp how to produce exquisite architectural animations and 3D models in the blink of an eye.
In this course, “Blender 4x Complete Architectural Design & Animation Course,” the following topics are covered: You will practice modelling and texturing objects such as trees, rocks, and grass, learn how to light and scene your models and animate the house construction in stages. This lesson also includes rendering using Blender Eevee and some forms of video editing within Blender.
At the end of the course, you will be able to create professional-quality 3D models and related animations, which can save a considerable amount of your cost and time. Any architectural designers, 3D artists, or newcomers who want to design their own architecture projects will find this course more than appropriate for achieving these goals.
Blender 4x Complete Architectural Design & Animation Course Table of Contents:
- Introduction - 03:37
- Where to Get the Free and Open Source Software Blender & Installation - 04:45
- Saving Incrementally, Increasing Undo Steps & Navigation Settings - 09:36
- How to Start the Challenges - 02:19
- Challenge 1: Interface Settings - 00:25
- Enabling Add-ons - 03:31
- Challenge 2: Add-ons - 00:26
- How to Recover Blend Files after Crashes & Auto Saving Files - 03:40
- Challenge 3: Recovery - 00:20
- Get Your Free Blender Shortcut Key Guide - 01:51
- How to Navigate the Blender Interface - 04:47
- Challenge 4: Navigation - 00:23
- The Tool Shelf, Sidebar, Modes, & Changing Editor Types - 05:22
- Challenge 5: Tool Settings - 00:23
- Selection Types, Quick Favourites Menu & Transform Orientations - 10:54
- Challenge 6: Object Properties - 00:28
- Pivots, Snapping, Zoom Range, and Object Visibility - 08:07
- Challenge 7: Visual Aids - 00:22
- Activating Selection Types & the 3D Cursor Tool - 05:34
- Challenge 8: Tool Shelf - 00:20
- The Annotate Tool, Dimensioning Add-on, and the Interactive Cube Tool - 03:53
- Challenge 9: Activating Tools - 00:19
- Extrude, Bevel & Edge Loop Tool - 04:26
- Challenge 10: Loop Cut - 00:31
- The Knife, Bisect & Poly Build Tool - 03:34
- Challenge 11: Knife Tool - 00:26
- Using the Spin Tool to Form Profiles - 04:08
- Challenge 12: Spin Tool - 00:30
- How to Create, Split & Join Editor to Form Custom Workspaces - 04:06
- Challenge 13: Workspaces - 00:21
- How to Use Collections - 03:55
- Challenge 14: Collections - 00:22
- The Versatile Multi-Purpose 3D Cursor Tool - 07:01
- Challenge 15: 3D Cursor - 00:24
- Snapping using Relative or Absolute and During Rotation - 08:28
- Challenge 16: Snapping - 00:19
- Face Normals and the Face Orientation Overlay - 04:52
- Challenge 17: Face Normals - 00:23
- The Coordinates System and Vertices, Edges & Faces - 03:57
- Challenge 18: Coordinates - 00:30
- How to Start Building Your Asset Browser and Linking Blend Files - 10:05
- Common Issues - 09:30
- Section End Master Challenge - 02:12
- Switching Modes - 04:21
- Challenge 19: Switching Modes - 00:41
- Mesh Elements - 05:16
- Challenge 20: Mesh Elements - 00:52
- Edge Loops and Extrusion - 02:23
- Challenge 21: Edge Loops and Extrusion - 00:45
- Shading Modes - 02:25
- Challenge 22: Shading Modes - 00:37
- Pivot Points & Mirroring - 02:52
- Challenge 23: Pivot Points & Mirroring - 00:46
- Snapping & Zoom Level - 03:16
- Challenge 24: Snapping & Zoom Level - 00:42
- Non-Uniform Transforms - 02:06
- Challenge 25: Non-Uniform Transforms - 00:45
- Inset & Extrude - 03:03
- Challenge 26: Inset & Extrude - 00:53
- Assigning Material - 03:45
- Challenge 27: Assigning Material - 00:40
- Environment Lighting - 02:57
- Challenge 28: Environment Lighting - 00:28
- Bevel Modifier - 03:06
- Challenge 29: Bevel Modifier - 00:30
- Setting up Drivers - 04:21
- Challenge 30: Setting up Drivers - 00:40
- The Array Modifiers - 03:36
- Challenge 31: The Array Modifiers - 00:40
- Setting Key Frames & Switching Cameras - 04:58
- Challenge 32: Setting Key Frames & Switching Cameras - 00:38
- Rendering Images & Compiling Video - 04:17
- Challenge 33: End of Section Master Challenge - 01:26
- What is Unit Scale in Blender and Working with Metric or Imperial - 03:20
- Challenge 34: Unit Scale - 00:18
- Importing DXF Files & Converting to Mesh Objects - 02:32
- Challenge 35: DXF - 00:22
- DXF Origins and Rotation - 12:05
- The Archimesh Add-on with Door Creation - 04:39
- Wall Creation using Archimesh - 01:48
- Door Duplication using Archimesh - 05:03
- Wall Duplication using Archimesh - 02:41
- Changing the Parent Origin of Objects - 03:30
- Enabling Scene Statistics in Blender - 05:30
- Window Creation using Archimesh - 03:34
- Extruding from the DXF File to Form the Building's Walls - 08:22
- Creating Faces using the Face Command - 01:41
- Adding Doors from Archimesh - 02:13
- Adding Windows from Archimesh - 04:38
- Adding Stairs from Archimesh - 01:11
- Object Subtraction using the Boolean Modifier - 04:16
- Creating Floors using the Solidify Modifier - 04:06
- Organizing Objects using Collections - 05:24
- Adding a Roof from Archimesh - 01:43
- Adding Balcony Railings using Archimesh - 03:49
- Aligning Objects Along a Given Axis - 02:53
- Extruding to Form External Walls - 03:01
- Forming the Grass & Patio Areas using Edge Loops - 02:00
- Environment Lighting Textures Using the Dynamic Sky Add-on & HDRI’s - 05:13
- Where You Can Get Free Texture Maps - 02:18
- UV Mapping & Texture-Based Material Creation - 05:55
- How to Find Missing Texture Files - 12:39
- Smart UV Project - 02:06
- Adding a Bevel Modifier for Detail - 02:45
- Linking UV Maps - 06:42
- Seams from Islands - 04:48
- Applying Non-Uniform Transforms - 03:03
- Creating a Stone Particle System - 05:27
- Modeling & Texturing Grass Blades - 06:38
- Distributing Grass Blades using Geometry Nodes - 04:14
- Creating a Tree using the Sapling Add-on - 02:32
- Creating the Bark and Leaf Material - 04:14
- Applying Modifiers & Combining Objects - 04:45
- Parenting Objects to Empties - 05:08
- Selection by Object Type & Linked - 03:07
- Face Orientation & Merging Overlapping Vertices - 02:32
- Using the Add-on to Add Images as Planes - 04:28
- Setting up the Curve Modifier to Roll Open the House Plans - 04:21
- Setting Up the Boolean Objects to Reveal the House - 07:42
- Setting up the Camera with a Follow Path & Track to Constraint - 05:47
- Parenting the External Environment Assets to an Empty Control - 01:08
- Setting Key Frames on the Roll Control Object - 04:13
- Setting up the Camera - 02:23
- Using the Boolean Modifiers to Reveal the Walls and Ground Floors - 04:22
- Using the Boolean Modifiers to Reveal the First Floors - 03:09
- Using Boolean Modifiers to Reveal the Roof & Windows - 03:56
- Adding More Positions to the Camera - 03:09
- Animating the Trees Landing into Position & Scaling from Zero - 04:46
- Keyframing the Grass, Paving, and Rocks Moving into Position - 02:52
- Animating Models Landing in the Scene from the Asset Library - 01:52
- Testing Timings using Viewport Render Animation - 02:15
- Rendering with Blender’s Real-Time Engine Eevee - 04:43
- Rendering with Blender’s Physically Based Path Tracer Cycles - 02:24
- Rendering the Geometry Nodes Grass & Stone Particle System - 01:38
- Combining the Rendered Images & Creating the Final MP4 Video - 06:38
- Where to Get Your Free Copy of FreeCAD & the Installation Process - 02:16
- FreeCAD Home Screen & Interface - 04:13
- Workbenches, Toolbars, and Macros - 03:59
- How to Navigate in FreeCAD - 02:18
- How to Snap in FreeCAD - 05:07
- The Working Plane in FreeCAD - 03:31
- The Draft Move, Rotate, Scale, Mirror, Offset, Trimex, Clone and Array Tools - 06:00
- The Edit, Join, Split, Upgrade, Downgrade, Wire to B-Spline Tools - 03:57
- Line, Polyline, Fillet, Arc Tools, Circle, Ellipse, Rectangle, Polygon - 03:44
- B-Spline, Bezier, Point, Facebinder, ShapeString, Hatch - 03:02
- Style Settings, Construction Mode, Layers - 03:02
- Unit Scale, Grid & Snapping, Style Sheet - 02:49
- Drawing Lines using Coordinates and Changing Object Properties - 04:49
- Line Placement Properties, Draft Trimex, Move & Copy Tools - 03:20
- The Wire Tool, Construction Mode and Hiding the Construction Folder - 05:55
- The Offset Tool and Drafting Lines - 02:03
- Midpoint Snapping & Rotating Objects - 04:14
- Changing the Length Properties of an Object & the Draft Wire Tool - 04:02
- Using the Arc Tool & Rotating Objects - 03:05
- Using the Mirror Tool - 05:51
- Line Thickness and Draw Style Settings - 02:41
- Arraying Objects - 01:48
- The ODA File Converter and Linking within the CAD Application - 03:05
- Importing DXF Files & Creating Groups - 02:37
- Adding Dimensions & Configuring Dimension Settings - 05:06
- How to Add Text Annotations to the Drawing - 01:11
- Creating Drawing Sheet Layouts using Page Templates & Exporting in PDF - 03:42
- Exporting the DXF File - 02:00
- Bonus Lectures - 00:51
Who is this course for?
- Students who require animated graphics for architecture intention work.
- This lesson targets people wishing to acquire knowledge of free and open-source software applicable in the workplace.
- The processors are useful to architects needing precise designs and 3D models.
- Painters who want to develop new talents
- Designers, as well as students of the course of 3D visualization
- Adrenaline seeking keen on learning design and modelling
- Children who want specialized three-dimensional objects
- Designers are required to create many versions or prototypes of their designs.
- Willingness of Blender users looking to acquire new and more efficient techniques
- New and naive using the software; have never used 3D applications before.
Click on the links below to Download Blender 4x Complete Architectural Design & Animation Course!
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