This guide, ‘Unity in Action, Third Edition, Video Edition - Joseph Hocking,’ is well-suitable for beginners who would like to step right into creating games with the fabulous Unity engine. Whether you are a fan of old-school 2D games or are looking to get into the newest fads with augmented reality / virtual reality games, this edition is made to put you on the fast track to gaining levels. No more passive copy/paste of prefab scripts; in this tutorial, you shall know how to code gaming experiences independently.
With Unity in Action, Third Edition, Video Edition - Joseph Hocking, you will find a universe of opportunities while reading the lessons on character animation that will make the characters run, jump, and push objects. In addition, you will have practical practice in programming enemies with AI and incorporating awesome sound and music into games. Fear not to be locked down in one platform – this book will guide you on how to port your games to the desktop, mobile, and the web to let people out there enjoy your games!
Easy to understand and full of examples, this book covers the basics of game development and provides all the knowledge necessary to become a pro game developer.
Therefore, if you wish to actualize your game ideas, you can join us and enjoy Unity in Action, Third Edition, Video Edition – Joseph Hocking FOR FREE!
Unity in Action, Third Edition, Video Edition - Joseph Hocking Table of Contents:
- Part 1. First steps
- Chapter 1. Getting to know Unity
- Chapter 2. Building a demo that puts you in 3D space
- Chapter 3. Adding enemies and projectiles to the 3D game
- Chapter 4. Developing graphics for your game
- Chapter 5. Building a Memory game using Unity’s 2D functionality
- Part 2. Getting comfortable
- Chapter 6. Creating a basic 2D platformer
- Chapter 7. Putting a GUI onto a game
- Chapter 8. Creating a third-person 3D game: Player Movement and Animation
- Chapter 9. Adding interactive devices and items within the game
- Part 3. Strong finish
- Chapter 10. Connecting your game to the internet
- Chapter 11. Playing audio: Sound effects and music
- Chapter 12. Putting the parts together into a complete game
- Chapter 13. Deploying your game to players’ devices
- Appendix A. Scene navigation and keyboard shortcuts
- Appendix B. External tools used alongside Unity
- Appendix C. Modeling a bench in Blender
- Appendix D. Online learning resources
Who is this course for?
- For programmers knowing any object-oriented programming language (examples are written in C# language)
Click on the links below to Download Unity in Action, Third Edition, Video Edition - Joseph Hocking!
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