Raycasting Engine Programming - Gustavo Pezzi (Learn to Create a Complete Raycasting Engine from Scratch)
The specific series at hand is an excellent starting point for learning about the different aspects of the theory associated with a raycasting engine similar to the one used in Wolfenstein 3D, the series being “Raycasting Engine Programming - Gustavo Pezzi.” Split into two accurate sections, the primer of the course starts with JavaScript as the ...